NASCAR 25
- Chad Jasper

- Oct 14
- 1 min read
Updated: Nov 1
The latest & greatest video game title I have worked on! Developed by iRacing Studios using the UNREAL Engine. Available on the playstation store, the microsoft store October 14th and STEAM November 11th 2025.
Gameplay and features
Realistic Physics: Features an authentic physics system, with more realistic tire and car behavior that is sensitive to player input.
Laser-Scanned Tracks: Utilizes laser-scanning technology, a hallmark of iRacing, for high-fidelity track representations.
Dynamic Track Surfaces: Track surfaces will change dynamically, with rubber buildup affecting handling in real-time.
Advanced AI: The AI can use multiple racing lines, engage in multi-groove racing, and has varied behaviors, especially at superspeedways where three, four, and five-wide racing is possible.
Immersive Presentation: Aims for a more event-like atmosphere, with a "driver's perspective" that includes the garage and pit road views.
Career Mode: A long-term career mode that starts with the ARCA series and progresses through all four national series.
Customization: Extensive customization options for cars, helmets, and team haulers are available in the paint booth.
Multi-player: Will feature online multiplayer with different entry field sizes depending on the series.


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